

But unlike Magic, Duel of Champions’ playing field is fought in two columns of four rows between each player. Each player can hold a minimum of 50 cards and a maximum of 200 cards at any time. Back to mechanics, each play will be given a Hero card at the start to the end of the game similar to Magic, losing your Hero means losing the game. So you’re going to read a lot of comparison between Magic because that is one of my favorite card games of all time and any game that has the capacity to compete with Magic will be horribly scrutinized down to it’s core game mechanics. Despite being exposed to a multitude of TCGs over the years, the majority of games don’t resonate with me the way Magic 2013 has. The gameplay at it’s core is deep and highly strategic, more so even than Magic which is very hard for any game to accomplish for me on a personal level. Shadow Era does this particularly well where they limit the amount of duplicate cards you can have in your deck. Gameplay plays out comparatively to Magic 2013 with it’s resource management elements, a little bit of Spectromancer/Solforge/Kard Combat with it’s lane based combat system and introduces deck building elements which is a refreshing change for the iOS market of card games. The art quality of the cards and play board is sleek and beautiful, again pretty similar to Magic 2013 with a very polished quality. Deck building brings in the ability to customise your decks and allows a variety of playstyles and strategy. Some cards sparkle when they are wrapped in exotic rare foils!ĭuel of Champion stays true to it’s franchise’s roots with it’s iconic lane control playstyle and maintain a good representation of the personality of each faction. That means the game would create all the play cards, board pieces, roll the dice and check the rules for you but most importantly, it saves a lot of time compared to playing the actual physical board game where you have to place each individual game component and position it in a completely OCD fashion.

(And of course many more which may be a tad excessive to state) Generally I play these type of games on my iPad or any other mobile devices because of the convenience of a simulated digital game environment. I am a huge fan of the boards and card game genre, I played tons of Magic The Gathering in the past, including the very sleek iOS port, spent many hours on Ascension, Spectromancer, the brilliant free-to-play Shadow Era and the recently released Solforge.
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The game is free to play with an optional micro transactions model that involves buying additional booster packs which can be obtained in the game without spending a dime anyway. Each with four different heroes to suit different play styles and opens a variety of strategic approach, a multitude of cards obtainable by purchasing booster packs, a short single player campaign mode which acts as a stepping stone for new players (or an incredibly condensed tutorial) and a fairly large active online community. The game features the 5 factions who sets the pillar of the M&M universe- Haven, Inferno, Necropolis, Stronghold and the recently added Sanctuary.
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Ubisoft’s most recent take on the the Might & Magic franchise has given birth to an entirely new genre never before imagined for the M&M series (well personally for me at least), a collectable card game.īased on the M&M universe, the creatures and abilities in Duel of Champions will definitely be familiar to fans of the Might & Magic franchise. The three (possibly) unique Keywords introduced and used in Set 1 are, , and. After gathering a specific number of counters, the card and all other copies in the deck transform into another card.Įach shard has a card that can transform twice.Įach shard has common card with an effect based on how much threshold of that shard the player possesses.Įach shard has a quick Action with the word "Aura" in its name that grants a beneficial permanent effect to a targeted troop. These constants gather counters when specific things happen in the game. Each of these races has their own distinct flavour and playstyle.Įach shard has an incantation card. Set 1 focuses on four races: Orcs, Humans, Shin'hare and Dwarves.
